Spacewar!

(April 2023)
Developer: Iñigo González de San Román
Role: Technical Designer, Unreal Programmer

Online multiplayer replica of the original Spacewar! game made in Unreal Engine 4 in a single week.

This was one of my first approaches to online multiplayer in Unreal Engine and turned out quite well given the time I had to do it.

One of the biggest challenges of the project in addition to the multiplayer architecture implementation was the sphere effect in the game which i solved by applying a post process volume and making a copy of the spaceships to show when they were on the edge.

I also tried to make the project as designer-friendly as possible by making the variables of the blueprints DataTable-Driven.

My Contributions

  • UE4 Blueprint programming

  • Documentation

  • Online multiplayer system implementation