Maskerade: The Deadpan Cry

(February 2022 - October 2022)
Developer: Spiky Duck
Role: Technical Designer, Game Designer

Maskerade is a First Person Survival Horror as Soma and Outlast, where the player incarnate a young girl who has been kidnapped and forced to work in a fantastic and terrific Cabaret, from which she tries to escape avoiding being caught by the workers and the Madame.

This project was developed in Unreal Engine in 9 months by Spiky Duck, a multidisciplinary team of 15 people made up of students from U-Tad's videogames master's degree courses.

This project ended up being finalist for the best university game at the BIG Conference 2022 in Bilbao.

During the development, my main responsibilities were to improve the game's performance, level design, blueprint programming for a large part of the game, and to develop a tool in C++ to automatize the grouping, and LOD and lightmap settings of our static meshes when building the project.

I also helped in gameplay by being in charge of making an entire area of the game , the maze (second part of the basement) and prototyping the perception system of the enemies.

  • Project's main Blueprint programmer

  • Level Streaming

    • Level Streaming Volumes placement and configuration

  • Performance enhancing

    • Project settings configuration

  • General level design

    • Mapping, documentation and blocking

  • General Design tasks

    • Mechanics design

    • Encounter design support

  • Development of a C++ tool for automated grouping, LOD, and lightmap settings of static meshes during project build

  • Design and development of the maze area (second part of the basement) including both the whole level and puzzle design, the atmosphere and encounter.

  • Enemy perception system prototyping

  • Build creation

  • Bug fixing

My Contributions