My Projects
Maskerade: The Deadpan Cry
(February 2022 - October 2022)
Developer: Spiky Duck Studio
Role: Technical Designer, Game Designer
Survival Horror Verical Slice as part of a multidisciplinar team of 15 people as Master's degree project.
Finalist for the best University Game award in the BIG Conference 2022.
Task Overview:
UE4 Blueprint programming
C++ UE4 Editor Tool development + Assistance in AI programming
Performance improvement & Level Streaming
Level Design + Sequencer cinematics
Enemy AI & perception system prototyping
General Game Designer Tasks (Discuss mechanics, dynamics, ...)
Good East
(November 2023 - Present)
Developer: Alexandrine Aranda Toledo & me
Role: Unreal Programmer & Game Designer
Bad North-like real-time strategy prototype in early stage in which you defend the buildings of a Japanese island from the mighty Vikings.
Task Overview:
Blueprint programming
AI programming
UI, Animation Systems & Editor Tools implementation
Game balancing, analysis & other general Game Design tasks
Story-driven third person Hack and Slash with melee and ranged combat helped by companions.
Task Overview:
Blueprint programming
C++ programming
Level Streaming
Performance enhancing
Spacewar!
(April 2023)
Developer: Iñigo González de San Román
Role: Technical Designer, Unreal Programmer
Online multiplayer replica of the original Spacewar! game made in Unreal Engine 4 in a single week.
This was one of my first approaches to online multiplayer in Unreal Engine.
Task Overview:
UE4 Blueprint programming
Documentation
Online multiplayer system implementation
Project: Planeshifter
(February 2023)
Developer: 3 person team of ex-Spiky Duck members
Role: Level Designer, Unity programmer
Project: Planeshifter is a 2D Runner game in which the player will have to use the stunning ability to change between planes of reality in order to create paths that allow them to reach the goal in each level.
Task Overview:
Game concept design
Level Design
Unity programming


Traptoon
(November 2021)
Developer: Team of students created for Game Jam
Role: Level Designer, UI Designer
Traptoon is a cartoony metroidvania developed in less than a month by a small junior team for a Game Jam. Its main mechanics revolve around onomatopoellas and interactive speech bubbles that must be used to advance and recover the lost colour in this TV cartoon world.
Task Overview:
Level Design
Game concept Design
UI Design & Implementation
MythicDuels is a small card game prototype developed by me as part of my Computer Engineering degree. It is a game very similar to Hearthstone in which the main focus was networking.
Task Overview:
Card game system programming
Networking system implementation (at that time no official unity multiplayer solution existed)
PlayFab integration for user management and statistics



