Iñigo González de San Román

Team-minded, analytical, systemic and decisive technical designer

Iñigo González de San Román
Iñigo González de San Román

Since 2020, I've been diving deep into game development with Unreal Engine and Unity. Along the way, I've levelled up as a Game Designer, Technical Designer, and Programmer, thanks to both school and real-world experience.

Right now, after being a Unreal Programmer at Creek Games for a while, I'm trying to develop more as a designer while teaching the Videogame Engines subject at Egibide.

I am willing to learn and be part of a team capable of making people enjoy their games as much as I have enjoyed the Bioshock franchise among other titles.

I have been part of...

  • Unreal Engine 4/5

  • Unity

  • C++

  • C#

  • Microsoft Office & Google Docs

  • JetBrains Rider, VS Code & Visual Studio

  • Jira, Confluence & Hack'n Plan

  • Clear design documentation

  • Gameplay mechanics design & prototyping

  • Level design and enemy encounters

  • UI design and implementation

  • Cinematics

Design Skills

Technical Skills

Fragments of Child

(April 2023 - October 2023)
Developer: Creek Games
Role: Unreal Programmer

Main Projects

Story-driven third person Hack and Slash with melee and ranged combat helped by companions.

Task Overview:
  • Blueprint programming

  • C++ programming

  • Level Streaming

  • Performance enhancing

Maskerade: The Deadpan Cry

(February 2022 - October 2022)
Developer: Spiky Duck Studio
Role: Technical Designer, Game Designer

Survival Horror Verical Slice as part of a multidisciplinar team of 15 people as Master's degree project.

Finalist for best University Game in the BIG Conference 2022.

Task Overview:

  • UE4 Blueprint programming

  • C++ UE4 Editor Tool development + Assistance in AI programming

  • Performance improvement & Level Streaming

  • Level Design + Sequencer cinematics

  • Enemy AI & perception system prototyping

  • General Game Designer Tasks (Discuss mechanics, dynamics, ...)

More projects and specific info

Good East

(November 2023 - Present)
Developer: Alexandrine Aranda Toledo & me
Role: Unreal Programmer & Game Designer

Bad North-like real-time strategy prototype in early stage in which you defend the buildings of a Japanese island from the mighty Vikings.

Task Overview:

  • Blueprint programming

  • AI programming

  • UI, Animation Systems & Editor Tools implementation

  • Game balancing, analysis & other general Game Design tasks