Iñigo González de San Román
Team-minded, analytical, systemic and decisive technical designer


Since 2020, I've been diving deep into game development with Unreal Engine and Unity. Along the way, I've levelled up as a Game Designer, Technical Designer, and Programmer, thanks to both school and real-world experience.
Right now, after being a Unreal Programmer at Creek Games for a while, I'm trying to develop more as a designer while teaching the Videogame Engines subject at Egibide.
I am willing to learn and be part of a team capable of making people enjoy their games as much as I have enjoyed the Bioshock franchise among other titles.


I have been part of...






Unreal Engine 4/5
Unity
C++
C#
Microsoft Office & Google Docs
JetBrains Rider, VS Code & Visual Studio
Jira, Confluence & Hack'n Plan
Clear design documentation
Gameplay mechanics design & prototyping
Level design and enemy encounters
UI design and implementation
Cinematics
Design Skills
Technical Skills
Main Projects
Story-driven third person Hack and Slash with melee and ranged combat helped by companions.
Task Overview:
Blueprint programming
C++ programming
Level Streaming
Performance enhancing
Maskerade: The Deadpan Cry
(February 2022 - October 2022)
Developer: Spiky Duck Studio
Role: Technical Designer, Game Designer
Survival Horror Verical Slice as part of a multidisciplinar team of 15 people as Master's degree project.
Finalist for best University Game in the BIG Conference 2022.
Task Overview:
UE4 Blueprint programming
C++ UE4 Editor Tool development + Assistance in AI programming
Performance improvement & Level Streaming
Level Design + Sequencer cinematics
Enemy AI & perception system prototyping
General Game Designer Tasks (Discuss mechanics, dynamics, ...)
More projects and specific info
Good East
(November 2023 - Present)
Developer: Alexandrine Aranda Toledo & me
Role: Unreal Programmer & Game Designer
Bad North-like real-time strategy prototype in early stage in which you defend the buildings of a Japanese island from the mighty Vikings.
Task Overview:
Blueprint programming
AI programming
UI, Animation Systems & Editor Tools implementation
Game balancing, analysis & other general Game Design tasks